Category: Narrative Design
Random notes about Narrative Design and current projects.
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Directed Project 2020 – Entry #10
About how we may need more wackiness to make more ethical game systems and narratives
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Press X to feel accountable
Is accountability and soul-searching as easy as pressing X? More ramblings about narrative design and ‘symbolic inputs’
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Directed Project 2020 – Entry #9
About getting some work done through disorganized notes
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Directed Project 2020 – Entry #8
About not getting anything done and questioning everything
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Directed Project 2020 – Entry #7
In moments like these, it is tough to be part of both the game industry and academia. It’s tiring. It’s harder to just brush things aside and keep going. I’m trying to design a game about trust, while working in fields that are unsafe to so many people — including me. There’s always a moment…
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Directed Project 2020 – Entry #6
First test with Inky! And characters, choice structure, contexts and conversations
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Directed Project 2020 – Entry #5
About trust, regrets, emotional appropriation VS empathy, and Ink
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Directed Project 2020 – Entry #4
Thinking less about characters, more about roles. Refs to the GDC talk about an ensemble cast. Notes about scoping and new ways to design things.
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Directed Project 2020 – Entry #3
About visual VS auditory spaces, stress, and intimacy
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Directed Project 2020 – Entry #2
Are video games systems of punishments? (and other random thought vaguely related to Michel Foucault, lies and death)